RSGCore:Client:OnPlayerLoaded

  • Handles the player loading in after character selection

This event can be used as an event handler to trigger code because it signifies the player has successfully loaded into the server!

RegisterNetEvent('RSGCore:Client:OnPlayerLoaded', function()
    print('Im a client and i just loaded into your server!')
end)

RSGCore:Client:OnPlayerUnload

  • Handles the player login out to character selection

This event can be used as an event handler to trigger code because it signifies the player has successfully unloaded or logged out of the server!

RegisterNetEvent('RSGCore:Client:OnPlayerUnload', function()
    print('Im a client and i just logged out of your server!')
end)

RSGCore:Client:PvpHasToggled

On player load this event checks is triggered after checking the rsg-core config to see if PVP should be enabled or disabled

RegisterNetEvent('RSGCore:Client:PvpHasToggled', function(pvp_state)
    print('PVP mode has been set to '..pvp_state..'!')
end)

RSGCore:Command:SpawnVehicle

ArgumentsTypeRequiredDefault
cart modelstringyesnone

Client example

-- /spawnveh cart

RegisterCommand('spawnveh', function(_, args)
    local vehicle = RSGCore.Shared.Trim(args[1])
    TriggerEvent('RSGCore:Command:SpawnVehicle', vehicle)
end)

Server example

-- /spawnveh wagon

RegisterCommand('spawnveh', function(source, args)
    local vehicle = RSGCore.Shared.Trim(args[1])
    TriggerClientEvent('RSGCore:Command:SpawnVehicle', source, vehicle)
end)

RSGCore:Command:DeleteVehicle

ArgumentsTypeRequiredDefault
nonenonenonone

Client example

RegisterCommand('deleteveh', function(_, args)
    TriggerEvent('RSGCore:Command:DeleteVehicle')
end)

Server example

RegisterCommand('deleteveh', function(source, args)
    TriggerClientEvent('RSGCore:Command:DeleteVehicle', source)
end)

RSGCore:Player:SetPlayerData

This event can be used as an event handler to trigger code because it indicates that the players data has changed!

RegisterNetEvent('RSGCore:Player:SetPlayerData', function(val)
    PlayerData = val
    print(RSGCore.Debug(PlayerData))
end)

RSGCore:Client:UseItem

ArgumentsTypeRequiredDefault
item namestringyesnone

Client example (must have the item in your inventory)

-- /useitem bread 1

RegisterCommand('useitem', function(_, args)
    local item = {
        name = args[1],
        amount = tonumber(args[2])
    }
    TriggerEvent('RSGCore:Client:UseItem', item)
end)

Server example (must have the item in your inventory)

-- /useitem bread 1

RegisterCommand('useitem', function(source, args)
    local item = {
        name = args[1],
        amount = tonumber(args[2])
    }
    TriggerClientEvent('RSGCore:Client:UseItem', source, item)
end)

RSGCore:Client:UpdateObject

This event must be used as a handler when using Shared Exports because it refreshes the core object in your resource

RegisterNetEvent('RGCore:Client:UpdateObject', function()
    RSGCore = exports['rsg-core']:GetCoreObject()
end)